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Cities: Skylines II

GOLDREV 74%GAME PASS
€41.46 −17%low €28.42
REVIEWS56% · 61,713
METACRITIC74
STEAM DECK✗ Unsupported
PLAYING NOW13,966
OWNERS (EST.)~2M–5M
TO BEAT≈29h · 103h 100%
Simulation
Open in Steam ↗
Builds
Current build 23468665
Update History
MAJOR
City Corner #9 - Happy Six Months!
Hello Mayors!Six months ago, we at Iceflake Studios took the mantle of development of Cities: Skylines II. Since then, our primary goals have been to improve the game, address long-standing issues, and build a stronger foundation, so we can
58d
UPDATE
Patch 1.6.0f1 - Summer Solstice
This patch can affect some custom maps, but loading of old maps and savegames is supported.Gameplay:​Fixed a bug where citizens would always travel to the shop with the most stock, completely ignoring distance.Households now re-evaluate mov
89d
MAJOR
City Corner #8 - Transforming the Terrain
Summer is here, Mayors!Welcome back to another City Corner, where we will be going through the upcoming changes that will arrive with our next patch, Summer Solstice! This patch introduces improvements to gameplay, especially to citizen pat
100d
HOTFIX
Hotfix - Patch 1.5.10f1
This patch should not affect mods, and loading of old savegames is supported.After our previous patch, we received a lot of reports about being unable to save, or receiving ‘NotSupportedException’ error. We want to thank everyone who partic
110d
HOTFIX
Update to Saving Bug
Hello Mayors! We are currently working on a fix for the saving bug, so if you're experiencing an issue with your save action getting stuck, please try launching the save with this new branch!We have opened up a Steam-only Beta branch where
113d
CONTENT
Patch 1.5.9f1 - Morning Dew
Hello Mayors!Patch 1.5.9f1 is now live, bringing improvements to the vehicle pathfinding and fixes to some of the bugs you have reported through PDX Forums! There is also a significant update to shadow rendering that aims to mitigate variou
115d
UPDATE
City Corner #7 - Morning Dew
Hello Mayors! It’s that time again, where we look at the things that are in store for you in our next patch! This time, the focus has been on vehicles and their pathfinding. We mentioned in our City Corner #4 - A Peek into Performance, that
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