The matchmaking system for this game, EOS (Epic Online Services), will undergo scheduled maintenance starting on Tuesday, July 21, 2026, at 3:00 PM (JST). This will result in a 60-minute downtime, followed by up to 1 hour of reduced service
・New official map "Egypt" has been added. ・When playing on random maps, you can now toggle ON/OFF whether to include each map in the lottery. Collaboration maps are set to OFF by default. ・Added random elements to the official map "Penguin
・Added the collaboration map "HIKAKIN Museum" Special collaboration-exclusive gimmicks are available. ・Controller support alpha version (UI operation is not supported) ・Added Japan, South Korea, and East Asia to the region tags ・Fixed an is
・Implemented countermeasures against a cheat that grants an excessive number of recommendations ・Implemented countermeasures against rapid-fire cheats ・Fixed an issue where players could go out of bounds on the Osaka map
・Reworked the official map "Osaka" ・Improved the resolution of the paint brush ・Added an experimental color palette for upcoming controller support ・Improved the stability of the 3D color picker ・Fixed an issue where collision detection sti
・Reduced the points awarded to the player who discovered the countdown in the Reverse Chicken Race from 1000 to 500. ・Fixed an issue in the Reverse Chicken Race where the turn would not change even if a player who dropped out midway was dis
・Added a new mode: "Reverse Chicken Race" Deduce the hidden player's identity from their body paint, find them first, and rack up those points! If you're the one hiding, earn points by staying unnoticed! The player with the most points wins
・Added "In-place Rotation." Can be used in conjunction with "Rotation Lock." ・Changed so that it automatically switches when the spectated target disappears. ・Fixed an issue where the nameplate display status would reset. ・Fixed a translati
・Added "Rotate in Place" ("Rotation Lock" has been removed) ・Changed so that the spectator target automatically switches if they vanish ・Fixed an issue where the nameplate display state would reset ・Fixed a mistranslation on the Korean serv
・Added ammo limits for Hunters (Can be toggled in options) 1 ammo is consumed on a miss, and 1 ammo is restored on a hit. No ammo is consumed when shooting at fleeing players. If all Hunters run out of ammo, the Hiders win. ・Increased the m
・Randomization has been introduced for furniture and other elements in the "Hide-and-Seek Mansion" map. This random element is planned to be applied to all maps in the future. ・Added 1.4x and 1.7x size options for the character "Cube." ・Fix
・Total number of discoveries is now displayed ・Reworked the official map "The Backrooms" ・Added a "No Mods" tag to the server browser ・Player count can now be checked in the lobby ・Added a quit button to the Mod download request screen ・Adj
・You can now create clones (Up to 2 clones). Clones count toward the blind spot metrics. If a clone is destroyed, the main body is also destroyed. ・Added TPS view for Hunters. ・Added "Modded" to server tags. ・Added Turkish. ・Fixed an issue
・You can now create clones (Up to 2 clones). Clones count toward the blind spot metrics. If a clone is destroyed, the main body is also destroyed. ・Added TPS view for Hunters. ・Added "Modded" to server tags. ・Added Turkish. ・Fixed an issue
・New character "Cube" has been added. ・Characters can now be selected individually before starting the game. ・The selected map can now be confirmed before starting the game. ・Hiding players' positions are now less likely to desynchronize. ・
・Added 11 new emotes. ・Fixed a gap in the "Osaka" map that allowed players to clip out of bounds. ・Fixed an issue where eliminated players in Basic Mode did not disappear.
・Added 11 new emotes. ・Fixed a gap in the "Osaka" map that allowed players to clip out of bounds. ・Fixed an issue where eliminated players in Basic Mode did not disappear.
A hide-and-seek game where instead of hunting props, you paint your plain character to blend in - MECCHA CHAMELEON is clever and a huge hit. Read the full article here: https://www.gamingonlinux.com/2026/06/meccha-chameleon-is-a-hide-and-se
・Fixed an issue where already-found players would reappear during the search phase. ・Fixed an issue where Seekers who failed to load the map could clip through it and eliminate players.
・During the answer reveal, you can now press "Like" for hidden players. It can be pressed once per match, and the number of "Likes" is saved forever. ・You can no longer obtain missed points if you are moving. ・Changed the emission color dur
・Fixed an issue where detected players might not be deleted after a certain period of time. ・Fixed an issue where the Steam Workshop API call limit was easily reached. ・Fixed an issue where the server status was displayed in white. ・Fixed a
• Added the new official map "Sugarland" • Players can now check via search if a game is currently in progress on a server • Adjusted login authentication issues • Fixed a bug where being discovered while in Paint Mode prevented players fro
・Fixed an issue where nameplate display settings would change on their own. ・Fixed an issue where Survivor debris would not disappear. ・Fixed an issue where Survivor debris was being highlighted. ・Fixed several glitches.
・In “Basic” and “Growing Demon” modes, players can now see everyone's hiding spots after the game ends ・Reduced the shotgun firing sound ・Fixed the shotgun firing effect as seen by third-person players
Last week saw the release of Meccha Chameleon, a Japanese indie game in which groups of players hide from other players armed with shotguns. The twist over similar prop hunt games (that I've played, anyway) is that you can pose and freely p
Another multiplayer indie game has hit the Steam store to a spectacular response, and this time it's Meccha Chameleon, a simple but satisfying game of hide and seek. It twists together the thrill of Garry's Mod classic Prop Hunt and the cha