HOTFIX 0.9.6 (74201)(2026.07.15)Removed an invalid Shadow Cube item that accidentally slipped into the Drowned Captain’s loot pool.Tweaked the requirements for unlocking enemies in the Summoning Circle.Increased the effectiveness of Superio
PATCH 0.9.6 (74187)(2026.07.14)We tracked down another performance offender on Marshland and got rid of it to improve the experience. While we were at it, we also made a handful of other tweaks.Performance improvements.Localization fixes.Ma
PATCH 0.9.5 (74161)(2026.07.08)Improved performance of atmospheric changes when traversing between arenas, spawning enemies, and triggering calamities.Fixed a bug that prevented the Duel event from spawning enemies on Marshland.Duel event e
PATCH 0.9.4 (74146) (2026.07.07) This is - most likely - the final patch for Revelations, and quite an important one, as version 0.9.4 will represent Witchfire until 1.0 lands. (unless a hotfix or a rollback of some features is needed, that
Preyers! It’s been a short while since Revelations was released and the dust is slowly settling, but we’re not quite done yet as there is at least one more patch coming. Before we talk about what the future holds, let’s take a moment to tal
EDIT: HOTFIX 0.9.3 (73812) (2026.06.25) Fixed a critical visual bug on the Marshland. Some of you spotted and reported a visual bug that made the Cathedral in the Marshland look like it had turned into an art installation - or was in the mi
PATCH 0.9.1 (73613) 2026.06.19 The first patch with various fixes and balancing changes for Revelations. Changes to Weapons, Spells and Gear Cricket: Increased magazine size from 20 to 30. Designer notes: while magazine size isn't that impo
UPDATE 0.9.0 – The Revelations Update (73567) 2026.06.18 We’ve reached the next milestone on our way to 1.0 - Revelations is the last major content update before we focus on the final release, and it’s aptly packed. The key features of the
Preyers! The arrival of the Revelations Update is nearly upon us - we’re planning to release it at 6 PM CET on the 18th of June, so if you’re reading this on the day of the blog post publication, it’s tomorrow. The work doesn’t stop until t
Preyers! Time has come to reveal more about Revelations - this week we're putting Marshland in the limelight and letting you behind the gates of the wetlands you will be traversing while killing monsters and (what remains of) men. Piercing
Preyers! We’re back with yet another chapter of revealing what’s coming to Witchfire in Revelations - this week, we’re taking a closer look at the way you will begin interacting with people and creatures in the game, and giving you a quick
Preyers! Last week we begun the dev diary cycle leading up to the release of the Revelations Update and we’re really excited to see how many of you gave it a read. We also wanted to thank you for all the discussions and reactions to the pos