New Slay the Spire 2 patch notes undo previous redesigns, while making fresh reworks and balance adjustments for the roguelike deckbuilder. Read the full story on PCGamesN: Slay the Spire 2 reverses card reworks in a new round of experiment
Another beta patch just dropped! This one contains a host of balance changes and reworks. Notably, Mirage and Pillar of Creation have been reverted back to their pre-0.109.0 versions and have also been slightly buffed and nerfed, respective
Got a tiny patch today with one important hotfix for players playing in Traditional Chinese! BUG FIXES: Synced corrected Traditional Chinese translations to fix broken plural evaluation
The July Neowsletter is here, Slayers! Last month we bid farewell to the Doormaker, but you know what they say: when one door closes... a giant floating hourglass creature appears! In this issue we're taking a look behind the scenes at the
New Slay the Spire 2 patch notes have just hit the roguelike deckbuilder's beta branch, with key Ancient relics and class cards nerfed. Read the full story on PCGamesN: Slay the Spire 2 makes painful but necessary nerfs, and some scary buff
Those of you that have been playing Slay the Spire 2 in its current early access form will have seen that some of the placeholder art looks, well, arguably bad. I am not necessarily making this argument! But it could be made. As it turns ou
Slay the Spire 2 has received a bunch of potent new cards specifically for co-operative multiplayer. They span all five of the game's classes, from the aloof and stargazing Regent to the venomous and underhand Silent (Silent! My beloved, et
A new Slay the Spire 2 patch has just hit the beta branch, and this is a big one. In fact, you might want to pay attention even if you aren't one to toy around with the testing side of the roguelike deckbuilder, because there's a whole heap
For all you beta testers who have been chomping at the bit for a new patch to chew on... here it is! Today's beta patch brings a ton of fixes, balance changes, some UX additions, a BIG batch of new multiplayer cards, and new art additions--
Slay the Spire 2 is full of strange and sinister creatures, and I'm always curious where the ideas for them originated. Mega Crit Co-Founder Casey Yano has provided us with some answers in a new edition of the developer's 'Neowsletter' blog
Hey Slayers, it's time for the June Neowsletter! In this issue we're covering a couple of big roadmap items we've checked off our list as of yesterday's main branch patch and answering some of your recent questions. Let's dive in... Dev Upd
Slay the Spire 2 has received a major update that adds Steam Workshop support for mods alongside a proper monster bestiary for the Compendium. It also introduces a new boss, Aeonglass, in place of the much-berated Doormaker. These are prett
The time has come. A new Slay the Spire 2 update is now live on the main branch, meaning months of changes that have been in public testing over on the beta build are now here for everyone. Among them are the introduction of the Aeonglass b
Hey Slayers, our second major main branch update is here with 4 patches in 1 (not including hotfixes)! While we'll be covering a lot of things that beta players will already be used to, there are also a few big changes that will be totally
Slay the Spire 2 has a big problem right now, and you might not even want to spend too long looking into it if you're having a lot of fun with the year's landmark roguelike deckbuilder. That's because this issue, which developer Mega Crit i
Another bi-weekly beta patch is here! This one is a bit smaller as it is intended to lay the groundwork for moving the beta branch to the main branch. Therefore, these updates are mostly focused on stability: a lot of bug fixes, UI/UX/QOL a
Hey Slayers! Today we are pushing out a bugfix patch that brings tons of bugfixes from the beta branch over to main. BUG FIXES: General: Improved the reliability of saving your settings on startup Fixed a crash when applying powers to dying
Hey, Slayers! Demi the CM here with this month's Neowsletter! Dev Update We wanted to start off with an update from last month's roadmap, especially for those who only play StS2's main branch. The first big update is that we have moved from
Quick hotfix with a couple of Aeonglass-related fixes and some localization updates! WRITING: Updated translations for various languages BUG FIXES: Enemies: The player can no longer upgrade Wither status cards Wither status cards will no lo
Mega Crit is now dropping Slay the Spire 2 patch notes every other week, giving it more time between updates to consider possible moves. The first set of changes in this new cycle is now here, and it makes me a lot more terrified. Several n