Hello Subnauts, Our fourth hotfix for Subnautica 2 just arrived. We’ve fixed some progression issues, water currents appearing in bases, and the FOV slider not showing on Xbox. We continue to monitor community feedback, so please keep repor
It's been just shy of two months since Subnautica 2 splashed into early access, and developer Unknown Worlds is celebrating its success on X by sharing some official statistics on what players have achieved during their over 58,000,000 hour
It comes as a surprise to absolutely no one that Subnautica 2 has finally surpassed 5 million copies sold. It did sell two million copies in just 12 hours after all. Then, not that long ago, it broke 4 million copies sold, which was excelle
Hello Subnauts, Subnautica 2’s Early Access 1.1 update, Adaptive Measures, is out now! This update includes a ton of quality-of-life fixes, including the much-requested FOV slider, and adds targeted improvements to the game. Anything marked
Creative Director Anthony Gallegos shows an updated Subnautica 2 roadmap, including ways to deter aggressive hostiles and more biomod slots. Read the full story on PCGamesN: Subnautica 2's olive branch to fend off threats is just enough to
Everyone likes Subnautica 2. We sure do: after all that drama, it turns out the early access survival sequel is quite good, actually. Players also dig it: it's got smashing reviews on Steam and it sold a million copies in its first hour on
The day has come! Almost, anyway, that day being Subnautica 2's first update that isn't just a hotfix, bringing in a small bounty of those previously promised improvements that'll hopefully make you a bit less mad about the fact you can't k
Subnautica 2 Creative Director Anthony Gallegos is back! This time he's walking through what you can expect from our Early Access 1.1 update, Adaptive Measures, coming out tomorrow (July 8th, 2026.) He also outlines some of the features and
Shake hands with the nearest underwater critter. The Subnautica 2 legal dispute appears to finally have reached its ultimate conclusion, with a settlement agreed between publishers Krafton and the three Unknown Worlds leaders they fired las
Culminating a messy, year-long legal spat, Krafton has agreed to pay bonuses to the studio staff of Subnautica 2 developer Unknown Worlds Entertainment, having reached a settlement with the studio's leadership—including ousted-and-subsequen
Krafton Inc has finally brought the curtain down on a year-long legal battle with its subsidiary Unknown Worlds, agreeing to a settlement with the studio's co-founders to pay bonuses to every member of staff following the success of Subnaut
How about a little look ahead at what's apparently coming to Subnautica 2? Following the game's incredibly strong launch that is probably going to force Krafton to pay out that $250 million bonus after all, Unknown Worlds have released anot
With four million sales in the bag and counting, the journey of Subnautica 2 is off to a fantastic start. Now that it's had a month to settle down and address the biggest issues, however, developer Unknown Worlds is shifting away from frequ
Our first Dev Vlog since Subnautica 2 entered Early Access is here! Design Lead Anthony Gallegos shares his heartfelt thanks on behalf of the development team for the overwhelming support for Subnautica 2 so far. He’s also covering what to
Subnautica, if you ask me, is a game about being incredibly wet and alarmingly hungry. It's an under-the-sea game (you can tell from the name) about hoovering up resources and using them to construct ever-more complex tools that you transce